Torchlight 3 multiplayer xbox11/29/2023 ![]() I too don't understand the salt from the community. The game checked all the boxes for me but it didn't WOW me really. The game obviously has some development/creative identity issues but that is something that can be fixed over time (not that I like that about modern games but it's fair a say a bad game right now doesn't mean it will a bad game in the future due to modern development techniques). Torchlight 3 came out at a weird time when it was "cool" to hate on bad launches. I liked Torchlight 3 but I didn't LOVE it like I did with Torchlight 1 & 2. Hopefully, they have better luck with whatever they're working on now. It just sucks because I really do think well of everyone on the team and wish it had been more successful. ![]() I think if it had been named something else and had its own unique setting it might have fared better but it would have been a much riskier gamble on Perfect World's part plus people would have just compared it to Torchlight and claimed they were trying to rip off their own work, anyway. It's just a different feeling game than the previous two. Of course, a lot of people contributed to that style but I feel it's one of those things where if you take out even one person's contribution you knock down the house of cards that is a well-put-together and memorable series. It's almost like Torchlight II was a culmination of the natural progression of the style and look of gameplay he inspired. If you look at his arpg Fate as well as their short-lived project Mythos they were making while they were still at Flagship they both have a very similar look & feel. I don't want to sound like I'm trying to take anything away from my friend's efforts but In my opinion, a lot of the flavor & vibe in Torchlight I and II came from Travis Baldree. I think they've done a decent job restructuring it but there's just something its missing the previous two games had. Speaking for myself I don't find it anywhere near as interesting as the first two games and feel that a lot of the charm those two games possessed was lost when they tried to make it an mmo. So, yeah-new players seem to like it fine which is great but there are a lot of old school Torchlight fans for whom this game is a huge letdown. The story is still really shallow, the game isn't balanced as good as it can be and two of the franchises biggest features-the ability to play your offline character online and mods-are nonexistent. Once that focus was attained they started having to deal with Covid and its effects on production. This game has had a lot of difficulties throughout its production, the main one being a lack of focus. They all have their own little adventures. There are lots of different themed areas that almost function like modules in a tabletop rpg. If you look at Torclight II you'll see that while its story is light it still has a (relatively) focused narrative. I could go on but the long and short of it is that it wasn't anything like the previous two games (not really) and still isn't. That means it was grindy and because MMOs are generally games that take around a decade to make content was shallow. Then it went from a free to play with microtransactions to a buy once own forever thing-only it was still very much designed like an online mmo. On top of that you then had them deciding to totally shift direction. They were trying to do a different kind of game but it soon became apparent people didn't want their beloved franchise dropping everything they remembered and loved about it for something new. Originally the way experience and stats work was totally different. This was something entirely unexpected as throughout the life of the series the devs stated they didn't really want to do an MMO.Īlong with the whole free to play with microtransactions thing you had a game that wasn't sure of its own direction. Anyways with that said from my perspective a lot of it has to do with how this game started out. That said I've always done my best to be objective when discussing their games positives and negatives. I think before I answer this I need to be up front about something-I'm friends with some of the devs.
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